Designing Games
Ernest Adams Lecture
Module 2
Abstract
- introduction to the game industry - game design
This module consists of two lectures and a hands-on design-workshop. In the
lectures, we will examine problems with justice that arise in
on-line communities and discuss the essential elements of game
design. These will introduce such features as the player's role,
the core mechanics, perspective and interaction models, and narrative.
In the afternoon the students will break up into design teams
and actually start the design work for a single-player computer
game, then discuss how it could be modified into a multi-player
game.
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