Ernest Adams
Constanze Bausch
Steve Bürk
Monika Halkort
Beate Hundsdörfer
Steffen Knop
Rainer Kürvers
Klaas Kuitenbrouwer
Raimo Lång
Simon Løvind
Mark Meadows
Andrew Otwell
Stephan Richter
Dick Rijken
Michael Rüger
Inga von Staden
Florian Thalhofer
Michael Valeur
Niels Wolf

Games Peoples Play

Constanze Bausch

Lecture and Exercises

Module 2: Wednesday, July 17 th

Abstract

To play is to open up spaces: of ecstasy, of competition, of connecting ideas. Play transgresses borders, relates worlds and creates visions. At the same time games are ordered, they follow patterns of orientation and action.
How these two levels, of order and the breaking down of borders, of patterns and transgressions, can be thought through traditional and current play and game theories in the realm of new media will be "played out" on this day.

Course Outline

play and culture 10 a. m. - 1 p. m.

The first part of the day will consist of an overview of play theory focusing on play and culture, for a better understanding of the activity of play as the creative space of human development in social communities. These three main texts will guide us:
Johan Huizinga, 1938, Homo Ludens. A Study of the Play Element in Culture (source of culture in play and universal character of the play element)
Roger Caillois, 1958, Man, Play and Games (competition, chance, simulation and vertigo in play)
Brian Sutton-Smith, 1997, The Ambiguity of Play (quirkiness, redundancy and flexibility of play)

play and cult 2 p. m. - 6 p. m.

In the afternoon we will begin with the play with pictures: empirical material about embodied and subverted images and television genres created by kids: video performances between every day life and television. Following we will focus on games in designed virtual realities, connecting the ideas of play and culture with the themes of the homo ludens electronicus: games and the internet, virtual realities, the body and game communities.