Ernest Adams
Constanze Bausch
Steve Bürk
Monika Halkort
Beate Hundsdörfer
Steffen Knop
Rainer Kürvers
Klaas Kuitenbrouwer
Raimo Lång
Simon Løvind
Mark Meadows
Andrew Otwell
Stephan Richter
Dick Rijken
Michael Rüger
Inga von Staden
Florian Thalhofer
Michael Valeur
Niels Wolf

Interactive & Participatory Social Gaming in Mass Media

Raimo Lang, Steve Bürk and Niels Wolf

Lectures, Case Studies & Project Work

Module 2: Friday, July 26th through Friday, August 2nd 2002 including Saturday, July 27th

Abstract

Narrative and design for user centered interactive environments

This session will look into interactivity with emphasis on social play and game.
Most interactive multiuser applications in new media follow various patterns of traditional analog games, plays and rituals. User motivation, tasks, roles and tools are designed to form a succesful playground for a number of audience participants.
Why do some playgrounds work better than others? How do they launch a certain mood and motivational base from the beginning and direct the process in an appropriate way?
This session with supervised project work focuses on writing and designing interactive mass media environments that can give and keep a promise of a rewarding and productive experience.

Workshop goals

Project framework

The participants will be given 4-6 clear formats for content/interaction/technical platform so that all the groups Thus their concepts would be loosely targeted to certain big players in the industry like broadcasters, game developers, public services, companies with heavy web strategies, telecommunication companies and other.

Course Outline

Friday, Day 1

Saturday, Day 2

Monday through Thursday, Days 3 to 6

Friday, Day 7

final presentation