Interactive Narrative
Lecture and Case Studies
Module 1: Tuesday, June 4 th through Wednesday, June 5 th 2002
Abstract
Parallax: The Role of Perspective in Interactive Stories
- dramaturgy + narrative
- game theory
- interaction + communication
- structures + formats
This session will look into some of the techniques and aesthetics of presenting
perspective for today's emerging forms of the narrative art.
From Giotto to Everquest, the perspective of the viewer has had critical impact
on his interpretation and interactions with visual stories. If we stand in the
wrong place in the superior chapel of Assisi, Giotto's paintings make no sense.
If we are facing the wrong direction in Ultima Online, the story there makes no
sense, either. In interactive forms of narrative - specifically 3D representations
- the author of the story needs to consider multiple visual perspectives simultaneously.
He becomes more of an architect than a writer. We know from cinema that our visual
perspective influences our emotional perspective, so the camera is our new graphical
user-interface to narrative spaces and visual stories.
Additionally, in traditional narrative, authors have had to choose a single emotional
perspective to tell their story. Consider Notre Dame de Paris, by Victor Marie
Hugo. Which perspective was used to tell the story? Esmeralda's, The Priests,
Quasimodo's? Why did Hugo choose the emotional perspective he did? And how do
visual and emotional perspectives relate?
Questions asked include:
- How does an author of interactive storytelling consider multiple perspectives?
- How does an environment like this get authored?
- What role does individual perspective play in MU environments?
- What is the relationship between the author perspective and the reader perspective?
- In the spirit of interactivity and providing multiple perspectives, questions
and conversation would be encouraged.
Course Outline
This session will look into some of the techniques and aesthetics of presenting
perspective for today's emerging forms of the narrative art. Students will be
expected to analyse and develop interactive narratives. The class moves from foundation
studies to workgroups that are expected to generate their own narrative outlines.
Day One: Interactive Narrative Overview
Morning Track: "Narrative, Imagery, and Interaction"
This study session looks at the multiple methods of analysis that classic linear
narrative, visual imagery, and digital interaction allow. The study session also
looks at the techniques that authors of these artforms have used for centuries.
These three artforms are considered first separately and then as a comparative
study so that the tools that designers and authors have available are understood
from a general perspective of theory as well as a specific theory of application.
The intent is that two different understandings of interactive narrative emerge
- that of the reader's view and that of the author's.
Among the different approaches to interactive narrative analysis the study session
will consider multiple forms of narrative structure such as nodal, modulated,
and open plot structures. These will be viewed as a hybrid of interaction structure
and narrative structure. Alternative methods will be considered as well.
Conversation, questions, and discussion is included. A 20-minute break occurs
in the middle of the track. Allotted time: 3 hours.
Lunch Break.
Afternoon Track: "The Vanishing Point"
The afternoon track then continues into the specifics of the artform and examines
the progressions of perspective through different forms of narrative. Edgar Allen
Poe and Jorge Luis Borges are considered. Classical art (such as painting and
photography) architecture (Chartres) cinema (the first onscreen kiss) and video
games are used as means of uncovering some of these lessons.
Discussion of classic forms of representation are covered so that the different
forms of 1st, 2nd, and 3rd person narrative forms are identified. The relationships
between visual and emotional perspective are presented and considered as a narrative
tool.
Conversation, questions, and discussion is included. A 20-minute break occurs
in the middle of the track. Allotted time: 4 hours.
Day Two: The Role of Character and Perspective
Morning Track: "The Character of the Interactive Narrative."
The role of the character (protagonist, antagonist, etc) is studied and multiple
concrete examples are taken into consideration. Banja, Deus Ex 2, St_Elmo, and
Memex Engine are each examined and discussed. Students are provided with materials
and narrative examples and encouraged to read these to form their own understandings.
Conversation, questions, and discussion is included. A 20-minute break occurs
in the middle of the track. Allotted time: 3 hours.
Lunch Break.
Afternoon Track: "The Crosshairs of Perspective"
The afternoon track is dedicated almost entirely to analysis and consideration
of the material that was studied while keeping in mind the lessons learned in
day one.
Conversation, questions, and discussion is included. A 20-minute break occurs
in the middle of the track. Allotted time: 4 hours.
Media
Media Studied During Session
- Books and Articles
- Excerpts from Aristotle, Freytag, Laurel, Manovich, etc
- Edgar Allen Poe, The Fall of The House of Usher
- Jorge Louis Borges, The Garden of Forking Paths (and other stories)
- Video and Movies
- TBD
- Internet and Digital Media
- Banja
- Memex Engine
- Deus Ex 2
- St_Elmo
- Sims, Age of Empires, etc