Ernest Adams
Constanze Bausch
Steve Bürk
Monika Halkort
Beate Hundsdörfer
Steffen Knop
Rainer Kürvers
Klaas Kuitenbrouwer
Raimo Lång
Simon Løvind
Mark Meadows
Andrew Otwell
Stephan Richter
Dick Rijken
Michael Rüger
Inga von Staden
Florian Thalhofer
Michael Valeur
Niels Wolf

Communal Space

Dick Rijken

Lecture and Case Studies

Module 2: Thursday, July 18 th through Friday, July 19 th 2002

Abstract

In this seminar I will address very large scale interactive systems, where it is no longer possible to centrally create, control or edit content. I will focus on the difference between content and tools and discuss different methods of dealing with issues like trust, value, quality of information and meaning. I will also address central processes and necessary skills that relate to digital culture as we see it developing in our network society, and discuss how meta-design is the future of multimedia design. The seminar aims at providing fresh ways of thinking about media and communication (big concepts) as well as concrete examples of existing systems (small products).
We will see that misery and passion are at the heart of these trends...

Course Outline

Day One: e-Culture

Morning Track: "Architectures for meaning"

This session looks at the role of culture and learning in the information society. Trends in society are discussed in relation to developments in technology. The impact of these developments on traditional fields like broadcasting and journalism is discussed. We will then critically look at several architectures for meaning and trust and discuss new skills that individuals will develop in order to survive in the network society.
An important thread that runs through this discussion is the concept of "cultural information systems": very large scale information environments where personal and shared values determine the character of these environments. Hard meets soft, virtual meets real, and one meets many.
Conversation, questions, and discussion is included. A 20-minute break occurs in the middle of the track. Allotted time: 3 hours.

Afternoon Track: "Self organisation and meta-design"

The afternoon session focuses on the impact of these developments for the design of media. Using real life examples, different approaches to the design of media environments are discussed and played with in (group) exercises. Different design methodologies are discussed as well as implications for working inside or outside organisations.
Participants will explore the future of open systems: what are the implications of open software and open content?
Conversation, questions, and discussion is included. A 20-minute break occurs in the middle of the track. Allotted time: 4 hours.

Day Two: Community and design

Morning Track: "Back to time and space"

This session will address specifics: information is always embedded in real time and real space, and ultimately this guides all design. Different kinds of dialogues (physical, mental and social) require different ways of looking at time, space and information.
We will also look at specific (design) problems that relate to self-organising systems.
Conversation, questions, and discussion is included. A 20-minute break occurs in the middle of the track. Allotted time: 3 hours.
Lunch Break.

Afternoon Track: "More general and more specific…"

The afternoon track is dedicated almost entirely to analysis and consideration of the material that was studied in the form of group discussions and (group) exercises.
Conversation, questions, and discussion is included. A 20-minute break occurs in the middle of the track. Allotted time: 4 hours.